Project Showcase

Life Under Pressure (2025)

Gameplay Programmer

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Award-winning game about underwater sea life exploration with a focus on free form education about marine environment.

  • Made submarine authentic movement;
  • Scalable submarine upgrade mechanics;
  • Assisted in FMOD audio implementation;
  • Optimized vast underwater world.

Unity Engine, C#, Git

Con-Quest (2023)

Lead Programmer

A game about scamming people online. Work in the fake call center with a strict boss that wants you to take ALL money possible from the clients.

  • Lead programming group within a team;
  • Implemented core gameplay systems;
  • Balanced 2D and 3D design elements jointly;
  • Had a significant impact on game design.

Unity Engine, C#, Git

Fowleri N43-GL (2023)

Lead Programmer

A 2D exploration and side-scrolling space shooter game. You find yourself on a spacestation where you meet an old friend. Explore the station, solve puzzles, battle space pirates and discover the truth.

  • Made space shooter with modern gameplay;
  • Implemented a variety of mini-games/puzzles;
  • Combined game systems to work together.

Unity Engine, C#, Git, Photoshop

On Treasure Tail (2024)

Solo Developer

Play as a treasure hunter following the trail of the renowned pirate. Secrets and mysteries entail this adventure to find the hidden Isla Prudera.

  • Unique puzzle adventure experience;
  • Made custom third-person controller;
  • Created complex Enemy AI systems;
  • Designed and implemented puzzle system.

Unity Engine, C#, Git

Proj. Enlightenment (2024)

Solo Developer

First person action-adventure game with a dynamic game mechanics inspired by Dishonored from Arkane Studios.

  • Big variety of independent gameplay systems;
  • Custom first-person player controller;
  • Implemented an array of weapon/active items;
  • Parkour: vaulting, athletics, and teleportation.

Unity Engine, C#, Git

Behavior Tree Graph (2025)

Solo Developer

A powerful tool for Unity, featuring custom behavior tree system with visual graph included for designing AI behavior.

  • Designed a node-based editor;
  • Used for creating and managing AI behavior trees;
  • Published on Unity Asset Store for wide use;

Unity Engine, C#

Behaviour Tree Graph

Whisker Mortis (2022)

Lead Programmer

A game about a knight with a mission to set free kidnapped kittens from an evil kingdom. Medieval Hotline Miami.

  • Custom 2D top-down character controller;
  • Implemented different types of distinct enemies;
  • Created mechanics for all kinds of weapons.

Unity Engine, C#, Git

Proj. Heroes (2024)

Solo Developer

Turn-based strategy inspired by Heroes of Might and Magic V.

  • Created flexible world grid navigation system;
  • Used A* techniques to achieve fast pathfinding;
  • Made versatile unit/troop system.

Unity Engine, C#

Game Jams

Game Programmer

Small side projects made within 24 or 48 hours.

  • Neurospital - Jam "Revolutions of Tomorrow"
  • Issassin - Game Jam "You are your own enemy"
  • Druid Fluid - Media Jam "Make an Impact"

Unity Engine, C#, Git

Education

Nord University Logo Nord University

Games and Entertainment Technology

(2022 - 2025)

Erasmus+ Logo Erasmus+ BIP

Digital Games and Virtual Reality

(2024)

Biography

I've been developing videogames since high school and furthered my skills as a gameplay programmer at university. I have excellent expertise with Unity and Unreal Engine, C# and C++, producing a diverse number of videogames, as well as creating modular game systems for designers to use. While I enjoy playing games, making them is my true passion :)

My Resume