Project Showcase
Life Under Pressure (2025)
Gameplay Programmer - Windows
Award-winning game about underwater sea life exploration with a focus on free form education about marine environment.
- Made submarine authentic movement;
- Scalable submarine upgrade mechanics;
- Assisted in FMOD audio implementation;
- Optimized vast underwater world.
Unity Engine, C#, Git
Health Quest (2025)
Unity Developer - WebGL
A gamified health and wellness game that teaches players about healthy habits and medical knowledge through interactive gameplay.
- Automated creation of new design elements with custom editor tools;
- Enhanced avatar customization system with dynamic appearance options;
- Optimized existing gameplay systems for performance and scalability.
Unity Engine, C#, Git
Con-Quest (2023)
Lead Programmer - Windows
A game about scamming people online. Work in the fake call center with a strict boss that wants you to take ALL money possible from the clients.
- Lead programming group within a team;
- Implemented core gameplay systems;
- Balanced 2D and 3D design elements jointly;
- Had a significant impact on game design.
Unity Engine, C#, Git
The Flying Pirate (2025)
Unity Developer - Android
A game about a pirate that flies! Launch him as far as you can, beat highscores, and reveal a hidden mystery behind these neverending isles...
- Integrated Google Ads to boost monetization;
- Implemented PlayFab to track user progression including tutorial, highscore, items;
- Adjusted gameplay mechanics and dialogue for improved player experience.
Unity Engine, C#, Git
Fowleri N43-GL (2023)
Lead Programmer - Windows
A 2D exploration and side-scrolling space shooter game. You find yourself on a spacestation where you meet an old friend. Explore the station, solve puzzles, battle space pirates and discover the truth.
- Made space shooter with modern gameplay;
- Implemented a variety of mini-games/puzzles;
- Combined game systems to work together.
Unity Engine, C#, Git, Photoshop
Behavior Tree Graph (2025)
Solo Developer - Unity Editor
A powerful tool for Unity, featuring custom behavior tree system with visual graph included for designing AI behavior.
- Designed a node-based editor;
- Used for creating and managing AI behavior trees;
- Published on Unity Asset Store for wide use;
Unity Engine, C#
On Treasure Tail (2024)
Solo Developer - Windows
Play as a treasure hunter following the trail of the renowned pirate. Secrets and mysteries entail this adventure to find the hidden Isla Prudera.
- Unique puzzle adventure experience;
- Made custom third-person controller;
- Created complex Enemy AI systems;
- Designed and implemented puzzle system.
Unity Engine, C#, Git
Proj. Enlightenment (2024)
Solo Developer - Windows
First person action-adventure game with a dynamic game mechanics inspired by Dishonored from Arkane Studios.
- Big variety of independent gameplay systems;
- Custom first-person player controller;
- Implemented an array of weapon/active items;
- Parkour: vaulting, athletics, and teleportation.
Unity Engine, C#, Git
Whisker Mortis (2022)
Lead Programmer - WebGL
A game about a knight with a mission to set free kidnapped kittens from an evil kingdom. Medieval Hotline Miami.
- Custom 2D top-down character controller;
- Implemented different types of distinct enemies;
- Created mechanics for all kinds of weapons.
Unity Engine, C#, Git
Proj. Heroes (2024)
Solo Developer - Windows
Turn-based strategy inspired by Heroes of Might and Magic V.
- Created flexible world grid navigation system;
- Used A* techniques to achieve fast pathfinding;
- Made versatile unit/troop system.
Unity Engine, C#
Game Jams
Game Programmer
Small side projects made within 24 or 48 hours.
- Neurospital - Jam "Revolutions of Tomorrow"
- Issassin - Game Jam "You are your own enemy"
- Druid Fluid - Media Jam "Make an Impact"
Unity Engine, C#, Git
Education
Nord University
Games and Entertainment Technology
(2022 - 2025)
Erasmus+ BIP
Digital Games and Virtual Reality
(2024)
Biography
-
I got into making games over a decade ago, and my enthusiasm has only grown stronger over time. With my substantial growth over the
past years in the industry, I have acquired a deep expertise in game development and am ready to take on increasingly challenging positions.
- Developing games in Unity
- Integrating multiplayer
- Implementing backend systems
- Working with external APIs
- Improving existing systems
- Building standalone systems from scratch
- Enhancing game engines with custom editor tools
- Embracing new learning opportunities
I am highly proficient in:
Let's Connect
I would like to hear from you if you got this far! I am certain there are many things I can do that will benefit both of us.
You can reach me following any of these links below.