Project Showcase

Presentify - Haleon (2025)

Unity Developer - WebGL

Presentify is a gamified presentation I built for Haleon. Audience members join live from their browsers and take part directly, sending emojis, answering questions and playing minigames.

  • Developed more than 5 digital mini-games;
  • Optimised WebGL performance to run smoothly on phones and laptops;
  • Implemented presenter controls to manage the session live;

Unity Engine, C#, Azure, Git

Litterbox League (2026)

Lead Developer - Steam

Play as cute miniature animals in this chaotic online multiplayer brawler. Knock, shove, kick, and beat your opponents in Litterbox League!

  • Led development from prototype to Steam release;
  • Integrated PlayFab MPS with Photon Fusion 2;
  • Designed and implemented networked multiplayer gameplay systems;
  • Coordinated programmers, artists, and audio contributors throughout development;

Unity Engine, C#, PlayFab, Photon Fusion, Git

Life Under Pressure (2025)

Gameplay Programmer - Windows

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Award-winning game about underwater sea life exploration with a focus on free form education about marine environment.

  • Made submarine authentic movement;
  • Scalable submarine upgrade mechanics;
  • Assisted in FMOD audio implementation;
  • Optimized vast underwater world.

Unity Engine, C#, Git

Step Pets (2026)

Unity Developer - IOS, Android

A walking-based simulation game that motivates movement. Find a pet on a real-time map, accumulate steps to hatch it then use step coins to feed your pet and buy items to decorate your yard.

  • Developed new gameplay and live-service features to support player engagement and retention;
  • Created and maintained custom Azure backend services that extended PlayFab functionality;
  • Integrated mobile in-app purchases for iOS and Android platforms;

Unity Engine, C#, PlayFab, Azure, Git

Health Quest (2025)

Unity Developer - WebGL

A gamified health and wellness game that teaches players about healthy habits and medical knowledge through interactive gameplay.

  • Automated creation of new design elements with custom editor tools;
  • Enhanced avatar customization system with dynamic appearance options;
  • Optimized existing gameplay systems for performance and scalability.

Unity Engine, C#, Git

Con-Quest (2023)

Lead Programmer - Windows

A game about scamming people online. Work in the fake call center with a strict boss that wants you to take ALL money possible from the clients.

  • Lead programming group within a team;
  • Implemented core gameplay systems;
  • Balanced 2D and 3D design elements jointly;
  • Had a significant impact on game design.

Unity Engine, C#, Git

The Flying Pirate (2025)

Unity Developer - Android

A game about a pirate that flies! Launch him as far as you can, beat highscores, and reveal a hidden mystery behind these neverending isles...

  • Integrated Google Ads to boost monetization;
  • Implemented PlayFab to track user progression including tutorial, highscore, items;
  • Adjusted gameplay mechanics and dialogue for improved player experience.

Unity Engine, C#, PlayFab, Git

Fowleri N43-GL (2023)

Lead Programmer - Windows

A 2D exploration and side-scrolling space shooter game. You find yourself on a spacestation where you meet an old friend. Explore the station, solve puzzles, battle space pirates and discover the truth.

  • Made space shooter with modern gameplay;
  • Implemented a variety of mini-games/puzzles;
  • Combined game systems to work together.

Unity Engine, C#, Git, Photoshop

Behavior Tree Graph (2025)

Solo Developer - Unity Editor

A powerful tool for Unity, featuring custom behavior tree system with visual graph included for designing AI behavior.

  • Designed a node-based editor;
  • Used for creating and managing AI behavior trees;
  • Published on Unity Asset Store for wide use;

Unity Engine, C#

Behaviour Tree Graph

Education

Nord University Logo Nord University

Games and Entertainment Technology

(2022 - 2025)

Erasmus+ Logo Erasmus+ BIP

Digital Games and Virtual Reality

(2024)

Biography

    I got into making games over a decade ago, and my enthusiasm has only grown stronger over time. With my substantial growth over the past years in the industry, I have acquired a deep expertise in game development and am ready to take on increasingly challenging positions.
    I am highly proficient in:
  • Developing games in Unity
  • Integrating multiplayer
  • Implementing backend systems
  • Working with external APIs
  • Improving existing systems
  • Building standalone systems from scratch
  • Enhancing game engines with custom editor tools
  • Embracing new learning opportunities

My Resume